![]() The new endgame adds about 2–3 hours to the length of the campaign, depending on how thoroughly you want to comb through it. We don’t want to spoil the surprise for you, so let’s just say the campaign ending will test the skills you and your crew have learned along the way, take you somewhere you have never been before in Barotrauma, and hopefully even answer a question or two in the process, if you pay close attention. (Fun fact, it’s loosely based on a dream our lead designer had several years ago while having a fever.) That’s finally changing on Monday, and finishing a campaign after that will unlock the proper endgame sequence. If you’ve finished the campaign anytime in the past, you may have been disappointed to find there is hardly any content at the end. New endgameĪrguably even more anticipated, we’ve finally implemented the real ending of the campaign. ![]() The tree also offers some of the more powerful experience boosts to your crew. The talents in this tree, titled “Politician”, focus on faction-related experience gains and generally encourage you to pick a side and stick with it. We’ve also added a second path out of any biome and into the next, so now you no longer need to build a reputation with the Coalition to advance in the game the Separatists control the other passageway, so you can play through an entire campaign under their banner, if you wish to.Īnother addition in the faction overhaul is the Captain’s missing third talent tree. The campaign map is changing a bit to show the faction ownership and reputation at outposts. Thus your reputation with the controlling faction of an outpost or district determines what kind of welcome you should expect there. We’ve done away with outpost reputation, as all outposts are now controlled by either the Europa Coalition or the Jovian Separatists, and the Church of Husk and the Children of the Honkmother have their own districts in outposts. On that note, we’ve reworked the reputation system: your reputation is now always measured per faction, resulting in fortunate or unfortunate consequences along the way. ![]() ![]() In a nutshell, the faction overhaul fleshes out the four rival groups you can choose to side with, introducing new story events and faction-specific missions, as well as special items, perks, merchants and hireable NPCs you can unlock as rewards for amassing enough faction reputation. If you’ve missed them, however, take a look at these previous posts about the Coalition, the Separatists, and the clown and husk factions, where we’ve introduced all the four Europan factions as well as discussed the faction overhaul features in more detail. To anyone keeping a close eye on our news, the faction overhaul will already be pretty familiar. We hope more than anything that you will like Monday’s release – let’s take one last look at what you will find in it. The road has been long and the beginning of this year very busy with all the launch preparations, but we are excited to have made it this far. It’s time for the final sneak peek post leading up to our 1.0 release, now just around the corner. ![]()
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